![]() ![]() If you do it during your present highest point, you just fall on it and go to the exit. To end it, you place a portal on the plate the 2 cubes made appear in the present, to have the bridge come out of it. Portal Reloaded is a new mod for Portal 2, to be released in. You then need to place a time portal on that plate so you keep swinging between present and future with your infinite momentum. Chamber 18 Chamber 19 Chamber 20 Chamber 21. This also destroys the future cube on the button and the 2nd elevators climbs up to the exit.įor that other room you mention TwistedTenure: in the future, you can get on the bridge above the plate under the cube dispenser. Then, destroy the light bridge with the present cube on it. Get on the 1st elevator, destroy the bridge up there so that the 1st elevator climbs -> the future cube falls on the button under it and the 2nd elevators comes down, get onto it. And put the future cube up there on a bridge to block the laser. What I did was (all this happening in the present) put the present cube on a light bridge, anywhere above the ground. I doubt that Valve will ever make a Portal 3, but if they do, Reloaded’s creator Jannis Brinkmann should be the first person the company hires.You can solve these 2 rooms without any twitch portal placements.įor room 20, you do need two light-bridges. It stands on Portal’s shoulders to deliver a mind-meltingly clever series of puzzles, and one of the smartest implementations of time travel that I’ve seen in a game. Indeed, Portal Reloaded is probably the best puzzle game that I’ve played since Return of the Obra Dinn. While it’s unfair to call this a problem-the mod is free, after all, I could happily have played another 25 chambers of Reloaded’s brain-expanding puzzling. It’s a fleeting affair too, between two and four hours depending on how big your puzzling brain is. It’s very easy to accidentally alter the timeline of the future cube by bumping into the present cube, which can require you to repeat the entire process of solving a puzzle. The added complexity of the puzzles can result in frustration, especially if you make a mistake. Revelatory though Reloaded is, there are a few flaws. At one point, when the puzzles become more challenging, the robotic announcer states “Think about this, if you don’t see your own corpse lying in the future, it is safe to assume you solved the chamber sometime during the last 20 years.” It shares other commonalities with the original too, such as its deft sprinkling of mystery and dark humour. It feels like something I’ve never experienced before, and my mind has to constantly adapt to accept Reloaded’s way of looking at the world. This is what I mean when I say Reloaded recaptures the “wow” factor of the original game, something which Portal 2, sly and hilarious as it was, didn’t quite manage to achieve. Teasing out the solution, experimenting with different layouts as my brain wrapped itself around thinking in four dimensions was incredibly satisfying. One of my favourite puzzles involves using redirection cubes to manipulate a single laser through two different timelines and four different spatial portals. Over the course of 25 chambers, the puzzles slowly evolve in complexity, introducing the puzzling elements from Portal 2, lasers, faith-plates, light-bridges. Including the time Portal, you’re dealing over twice the number of puzzling elements in any given situation. Portals follow the same rules, meaning you can have two spatial portals in the present, and two differently placed spatial portals in the future. If at this point your brain is starting to feel a bit stretched, that’s exactly the sensation Portal Reloaded strives to evoke. ![]() However, you must ensure you move the present cube into place first, otherwise when you move it, the future cube will disappear because you altered its timeline in the present. The solution is to go into the future, grab the future version of the cube, and bring it into the present to place it on the button. ![]() This means you can double up on cubes in the present, so long as you don’t move the present cube while the future cube occupies the same timeline.Ī simple Portal Reloaded puzzle might involve two buttons in the present that need to be pressed to open a door, but only one cube. But an object from the future can be brought back with you into the present. An object from the present cannot be taken into the future, it’ll just fizzle out of existence the moment you step through the portal. Make sure you follow the steps carefully as portal placement might seem a bit confusing, but in the end, it will make sense. To complete the Portal Reloaded Chamber 21, you’ll need to align the portals to open up the way for the blue light that is like a bridge to the finish. This ties into the second important rule. Chamber 21 Walkthrough Guide Portal Reloaded. ![]()
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